Answer by freshgamer10
Create a GameManager script or something along those lines, then create a public static Vector3 and access that variable when you die assigning it the transform.position of the player. Now you just...
View ArticleAnswer by andrew lukasik
Add to your player script like this one for example: using UnityEngine; using System.Collections; public class RespawnMe : MonoBehaviour { private static Vector3 respawnPosition = Vector3.zero; private...
View ArticleAnswer by freshgamer10
Create a GameManager script or something along those lines, then create a public static Vector3 and access that variable when you die assigning it the transform.position of the player. Now you just...
View ArticleAnswer by andrew-lukasik
Add to your player script like this one for example: using UnityEngine; using System.Collections; public class RespawnMe : MonoBehaviour { private static Vector3 respawnPosition = Vector3.zero; private...
View Article